Ö. Özdemir Süzer And Ç. Taşkın, "A Research on The Effect of Gamification on Customer Engagement and Intention to Use of Mobile Application Users: The Case of Yemek Sepeti," 25. PAZARLAMA KONGRESİ - MARKETING CONGRESS , Ankara, Turkey, pp.713-720, 2021
Özdemir Süzer, Ö. And Taşkın, Ç. 2021. A Research on The Effect of Gamification on Customer Engagement and Intention to Use of Mobile Application Users: The Case of Yemek Sepeti. 25. PAZARLAMA KONGRESİ - MARKETING CONGRESS , (Ankara, Turkey), 713-720.
Özdemir Süzer, Ö., & Taşkın, Ç., (2021). A Research on The Effect of Gamification on Customer Engagement and Intention to Use of Mobile Application Users: The Case of Yemek Sepeti . 25. PAZARLAMA KONGRESİ - MARKETING CONGRESS (pp.713-720). Ankara, Turkey
Özdemir Süzer, ÖZLEM, And Çağatan Taşkın. "A Research on The Effect of Gamification on Customer Engagement and Intention to Use of Mobile Application Users: The Case of Yemek Sepeti," 25. PAZARLAMA KONGRESİ - MARKETING CONGRESS, Ankara, Turkey, 2021
Özdemir Süzer, ÖZLEM Ö. And Taşkın, Çağatan. "A Research on The Effect of Gamification on Customer Engagement and Intention to Use of Mobile Application Users: The Case of Yemek Sepeti." 25. PAZARLAMA KONGRESİ - MARKETING CONGRESS , Ankara, Turkey, pp.713-720, 2021
Özdemir Süzer, Ö. And Taşkın, Ç. (2021) . "A Research on The Effect of Gamification on Customer Engagement and Intention to Use of Mobile Application Users: The Case of Yemek Sepeti." 25. PAZARLAMA KONGRESİ - MARKETING CONGRESS , Ankara, Turkey, pp.713-720.
@conferencepaper{conferencepaper, author={ÖZLEM ÖZDEMİR SÜZER And author={Çağatan Taşkın}, title={A Research on The Effect of Gamification on Customer Engagement and Intention to Use of Mobile Application Users: The Case of Yemek Sepeti}, congress name={25. PAZARLAMA KONGRESİ - MARKETING CONGRESS}, city={Ankara}, country={Turkey}, year={2021}, pages={713-720} }